showing 13 games

namepublisher(developer)year arrow_downwarddescriptionplatform
Ultima V: Warriors of Destiny Origin1987[media=youtube]bO6Jappcl30[/media]***
[49]***
[52]***Comes on four 5.25" disks (8 sides).
Can optionally use one or two Mockingboard cards to produce up to 8 channels of stereo sound. Use of sound hardware requires 128K RAM. Otherwise the game has a minimum requirement of 64K RAM. Game box and materials claim "Apple II" compatibility but as it requires 64K RAM this seems to rule out the original Apple II with it's 48K limit. An Apple II plus could be upgraded to meet the RAM requirement and seems a reasonable minimum system. However, there are Slot 0 cards that will upgrade an original Apple II allowing for compatibility of games that must access more RAM and/or ROM functions that were not otherwise possible in the original Apple II. These option would cost many thousands of dollars. Since the game was designed for the possibility of 2 Mockingboards, perhaps Origin intended this extravagance for original Apple II owners. But this option would be obscure since some such cards for the original Apple II were created long before the IIe and IIc existed while ones created after where intended for (compatible with) the II plus or IIe. Such cards were in fact intended for adding Integer BASIC, Pascal, or other languages with the RAM and ROM upgrades merely being a requirement for these rather than being intended to be used by finished software.

Compatible sound hardware includes:
Mockingboard A
Mockingboard C
Mockingboard Sound I
Mockingboard Sound II
Mockingboard Sound/Speech I
Phasor
Passport MIDI

The title screen includes and ACTIVATE MUSIC option and all hardware options can be configured there. The user must specify what hardware is present and which slots contain which hardware. The user is warned not to create a configuration with more than 12 voices. Phasor support is discussed further in the game's manual. A single Phasor can supply the same features as 2 Mockingboards plus additional voices for a total of 12 (But the game only uses 8). Passport MIDI provides different sound and music than Mockingboard(s). Mockingboards and Passport MIDI can be used simultaneously and the different sounds are complimentary; that is, 1 or even 2 Mockingboards + MIDI (8 voices + MIDI) are intended configurations by the developers. The player must manually configure the 14 instrument selections. While this could be considered a bit tedious by modern standards, it has the advantages being universally compatible with virtually any MIDI device and allowing the player to select instruments other than suggested by developers such as electric guitar and violin.

Trivia:
Officially, this was the last Ultima for which Richard Garriott contributed a major portion of code. He would act in design and management roles on all published original Ultima games after this one. He actually coded the [game=#41000]PC version of Akalabeth[/game] in assembly in 1998 (for the Ultima Collection package). But, this was not an original Ultima game as it was based on the [game=#38011]Apple 2 version of Akalabeth[/game].

This would also be the last Ultima game published for the Apple and designed for the Apple then ported or converted to other systems. All following Ultimas began as IBM-PC products and did not have Apple versions. However, Ultima V was not planned to be the last Apple II Ultima but was planned at one time to be the last 8-bit Apple II Ultima. See the descriptions of the [game=#40988]Apple II[/game] and [game=#166776]the Apple IIgs[/game] versions.
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Ultima V: Warriors of Destiny Origin1988
[1]***Comes on four 5.25 inch disks, 8 sides, optionally uses 2 drives.
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C64labelimageminimize
Ultima V: Warriors of Destiny Origin1988
[49]***
[83]***
[17]***
[4]***
[22]***
[1]***
[52]
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Ultima V: Warriors of Destiny Origin Systems1988Actually came on the same disks as the Commodore 64 version. When played in Commodore 128 mode, several enhancements were present. Most notable, higher quality music music and more of it. The game does run authentically in C128 mode, not C64 mode with enhancements.
[Zerothis]
C128labelminimizeminimize
Ultima V: Warriors of Destiny Origin (Binary Vision)1989
[22]***
[52]***
[37]***Comes on three 3.5" disks.
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Ultima V: Warriors of Destiny Origin (Imagitec Design)1990
[24]***
[102]***
[33]***
[17]***
[52]***
[37]
Amigalabelimageminimize
Ultima V: Warriors of Destiny Pony Canyon1990Needs a PC88-VA to run. NEC PC8801labelminimizeminimize
Ultima V: Warriors of Destiny Pony Canyon (Infinity Co.)1990 X68000labelimageminimize
Ultima V: Warriors of Destiny Pony Canyon (Infinity Co.)1990 NEC PC9801labelimageminimize
Ultima V: Warriors of Destiny  Fujitsu1992 FM Townslabelimageminimize
Ultima V: Lazarus Team Lazarus2005[U]ltima V: Lazarus is an exceedingly ambitious project that greatly improves the graphics and sound of the PC version of Ultima V. However, that's not all. Rather than releasing an "upgrade patch," as happened with Ultima IV, what we've done is a true from-the-ground-up remake of the gaming classic, Ultima V.

It is built in the Dungeon Siege 3D RPG engine, which you can learn more about at DUNGEONSIEGE.COM, and it has brand new graphics, CD-quality orchestral music (including re-mastered versions of the original U5 music plus some new pieces), improved and expanded dialogue, and a much more "alive" design for the Underworld, amongst other improvements.

"[i]The Shadowlords have come. Lord British, the True King of Britannia, has been taken by them. Blackthorn, friend of the king and regent in Lord British's absence, has fallen into corruption and seized the Crown for himself. The Companions of the Avatar, your friends, have been named outlaw and live in hiding. Britannia lies in darkness, in fear. Animosity and deceptions abound. You last left Britannia in a golden age of Virtue and Enlightenment, but it is to this that you return.

Save our King. Find a way to stop the Shadowlords. Free Britannia from Blackthorn’s tyranny. Light the way to some answers... before the shadows becomes so black that no answers can be seen. If you fall prey to this darkness, Avatar... then I fear we truly will be lost.[/i]"
Windowslabelminimizesubject
Ultima V: Lazarus Team Lazarus2005[U]ltima V: Lazarus is an exceedingly ambitious project that greatly improves the graphics and sound of the PC version of Ultima V. However, that's not all. Rather than releasing an "upgrade patch," as happened with Ultima IV, what we've done is a true from-the-ground-up remake of the gaming classic, Ultima V.

It is built in the Dungeon Siege 3D RPG engine, which you can learn more about at DUNGEONSIEGE.COM, and it has brand new graphics, CD-quality orchestral music (including re-mastered versions of the original U5 music plus some new pieces), improved and expanded dialogue, and a much more "alive" design for the Underworld, amongst other improvements.

"[i]The Shadowlords have come. Lord British, the True King of Britannia, has been taken by them. Blackthorn, friend of the king and regent in Lord British's absence, has fallen into corruption and seized the Crown for himself. The Companions of the Avatar, your friends, have been named outlaw and live in hiding. Britannia lies in darkness, in fear. Animosity and deceptions abound. You last left Britannia in a golden age of Virtue and Enlightenment, but it is to this that you return.

Save our King. Find a way to stop the Shadowlords. Free Britannia from Blackthorn’s tyranny. Light the way to some answers... before the shadows becomes so black that no answers can be seen. If you fall prey to this darkness, Avatar... then I fear we truly will be lost.[/i]"
Mac OS Xlabelminimizesubject
Ultima V: Warriors of Destiny  Ultima V for TI Calcs Project2008 TI Calculatorslabelimageminimize
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